![]() ![]() We have millions of users, and some are stuck on early levels that they find really hard, while others are at the end asking for the next episode," said Knutsson. ![]() "We're trying to do a new release every two weeks or so. Meanwhile, King now attracts 282m monthly unique players across all its games. Candy Crush Saga has grown too: it now has 485 levels, plus a recently-launched "Dreamworld" mode that enables people to play through them again in a different form. Candy Crush Saga has now been downloaded more than 500m times on mobile devices, and played 150bn times across web, Facebook and mobile. We disproved that by making a game that hit the top and kept growing."Įxceeded? Just a bit. "We exceeded our ambitions by quite a margin! The truth in the industry at that stage was that casual games could never be the top game: you could have a nice hit, but you could never be number one.
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